branchwiseguys/main/Fixes and all sortscancel
58 Commits over 31 Days - 0.08cph!
Fixing PlasticSCM glitch on aircon1
Cleaned up all the window meshes, combining meshes and materials where possible.
Remove a couple of missing shaders from "always included" in project settings
Merge the latest into my branch.
Move car wreckage into resources since it's poolable
There aren't any IBootstrap objects anymore, which was causing Bootstrap to complain about missing scripts. Removing the code.
Merge the latest from Main into my branch
Fixed the 1HP health bar bug (reported by several people).
Changed how damaged vehicles are cleared and reset. This method is simpler, and catches vehicles that get damaged but not activated (e.g. by being shot at while parked).
Reset damaged vehicles 15 minutes after last use
Merge in updates from Main.
Add very basic admin auth to stop people finding and running admin commands.
Adjust unit random jitter
Show owner's username on door interaction.
Add missing server define
Make gizastack editor-only for now.
Cops now respond immediately to being attacked. IMMEDIATELY!
Adjust wanted star cooldowns again (slightly increased)
Fix vehicles rolled onto their sides causing players to exit the vehicle under the ground.
Give shops new icons on the map
Allow shop sell for pipe and bottle
Rename Sandbox Pistol Scout
Fix melee weapons not doing damage to doors.
Players drop weapons on death, initializing analytics, NPCs no longer open doors.
Fixed double-mouse-down drags causing issues
Medikit doesn't activate if at full health. Shows info message instead
Ammo counter on the right now shows ammo in reserve, NOT clip capacity.
Building unit icons now position themselves correctly on both listen server and real clients
Fixed all the bugs with all the other map icons
Map icons for unit ownership in multiply-unit buildings mostly working. Position issue in real client/server left to fix. Some other fixes in here also.
Fixed door state issues. Can only toggle state if current state is idle. Also enforced on client by stopping multiple updates from triggering at once and overwriting each other.
Possible fix for deployables automatically getting placed.
Character input bust flag set correctly on server. Stops shop and possibly door spam errors.
Supressing warnings about missing ascii characters in TMP
Fixed issue where sleeping bag references were persisting on the client.
Removed shadow casting from all view models that had them.